to all Holders of Parcels in this County
How to play
- Your plot has 9 squares, 3 by 3. Put a tile in each one. Each tile
has to touch one you already put down.
- Line up the same kind of land across tiles to make patches. Each
square is cut into 4 triangles, so count the triangles to see how big
a patch is. The green beside a road counts as grass.
- If a patch is big enough, an animal moves in overnight. The list
at the top shows which animals can come today and how many triangles
each one needs. It keeps count as you go.
- Water has to be closed in. Water touching land leaks, the leak
shows in red, and no fish will come.
- Don't want the tile you have? Hold saves it for later. From
tile 3 you can bury one instead, and the spare takes its place.
How to score
Every plot gets two scores, and you can go for either one.
Animals: how many moved in.
Points: for each animal on the list, your biggest patch of its
land scores for every triangle in it, even if it is too small for the
animal. A patch has to reach into a second square to score. Today's
land is worth:
The plot with the most animals is often not the one with the most
points, so pick which one you're going for.
Play the day as many times as you like, then press keep this
plot on your favourite. After that you can see today's best plots.
Hard mode gives you one go, with no undo.